Title: Ray-marching and ray-tracing in hyperbolic space Abstract: I’ll describe two visualization projects. The first project, joint with Michael Woodard and Roice Nelson, implements a simulation of three-dimensional hyperbolic space in WebVR, which is based on Javascript and GLSL. This is derived from a previous virtual reality experience with Vi Hart, Andrea Hawksley and Sabetta Matsumoto, which used traditional rasterizing for the graphics. Using ray-marching lets us see much further into a tiling of the space. The second project, joint with David Bachman and Saul Schleimer, uses ray-tracing through ideal hyperbolic tetrahedra to generate approximations to Cannon-Thurston maps.